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SparsifyAndSingleIndex.txt#
s:Ge/World/Material = "Vacuum"
d:Ge/World/HLX = 2.0 m
d:Ge/World/HLY = 2.0 m
d:Ge/World/HLZ = 2.0 m
b:Ge/World/Invisible = "True"
s:Ge/Phantom/Type = "TsBox"
s:Ge/Phantom/Parent = "World"
s:Ge/Phantom/Material = "Air"
d:Ge/Phantom/HLX = 30.0 cm
d:Ge/Phantom/HLY = 30.0 cm
d:Ge/Phantom/HLZ = 10.0 cm
d:Ge/Phantom/TransZ = -30. cm
s:Ge/Phantom/Color = "blue"
i:Ge/Phantom/XBins = 4
i:Ge/Phantom/YBins = 4
i:Ge/Phantom/ZBins = 4
s:Sc/DoseAtPhantomNotSparse/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantomNotSparse/Component = "Phantom"
b:Sc/DoseAtPhantomNotSparse/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantomNotSparse/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/DoseAtPhantomNotSparse/Sparsify = "False"
b:Sc/DoseAtPhantomNotSparse/SingleIndex = "False"
s:Sc/DoseAtPhantomSparse/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantomSparse/Component = "Phantom"
b:Sc/DoseAtPhantomSparse/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantomSparse/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/DoseAtPhantomSparse/Sparsify = "True"
b:Sc/DoseAtPhantomSparse/SingleIndex = "False"
s:Sc/DoseAtPhantomNotSparseSingleIndex/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantomNotSparseSingleIndex/Component = "Phantom"
b:Sc/DoseAtPhantomNotSparseSingleIndex/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantomNotSparseSingleIndex/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/DoseAtPhantomNotSparseSingleIndex/Sparsify = "False"
b:Sc/DoseAtPhantomNotSparseSingleIndex/SingleIndex = "True"
s:Sc/DoseAtPhantomSparseSingleIndex/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantomSparseSingleIndex/Component = "Phantom"
b:Sc/DoseAtPhantomSparseSingleIndex/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantomSparseSingleIndex/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/DoseAtPhantomSparseSingleIndex/Sparsify = "True"
b:Sc/DoseAtPhantomSparseSingleIndex/SingleIndex = "True"
s:Sc/DoseAtPhantomSparseFiftyPercent/Quantity = "DoseToMedium"
s:Sc/DoseAtPhantomSparseFiftyPercent/Component = "Phantom"
b:Sc/DoseAtPhantomSparseFiftyPercent/OutputToConsole = "TRUE"
s:Sc/DoseAtPhantomSparseFiftyPercent/IfOutputFileAlreadyExists = "Overwrite"
b:Sc/DoseAtPhantomSparseFiftyPercent/Sparsify = "True"
b:Sc/DoseAtPhantomSparseFiftyPercent/SingleIndex = "False"
u:Sc/DoseAtPhantomSparseFiftyPercent/SparsifyFactor = 0.5
s:Gr/ViewA/Type = "OpenGL"
i:Gr/ViewA/WindowSizeX = 900
i:Gr/ViewA/WindowSizeY = 900
d:Gr/ViewA/Theta = 55 deg
d:Gr/ViewA/Phi = 20 deg
s:Gr/ViewA/Projection = "Perspective"
d:Gr/ViewA/PerspectiveAngle = 30 deg
u:Gr/ViewA/Zoom = 1.3
b:Gr/ViewA/HiddenLineRemovalForTrajectories = "True"
sv:Ph/Default/Modules = 1 "g4em-standard_opt0"
s:So/Example/Type = "Beam"
s:So/Example/Component = "BeamPosition"
s:So/Example/BeamParticle = "proton"
d:So/Example/BeamEnergy = 169.23 MeV
u:So/Example/BeamEnergySpread = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape = "Ellipse"
d:So/Example/BeamPositionCutoffX = 10. cm
d:So/Example/BeamPositionCutoffY = 10. cm
d:So/Example/BeamPositionSpreadX = 0.65 cm
d:So/Example/BeamPositionSpreadY = 0.65 cm
s:So/Example/BeamAngularDistribution = "Gaussian"
d:So/Example/BeamAngularCutoffX = 90. deg
d:So/Example/BeamAngularCutoffY = 90. deg
d:So/Example/BeamAngularSpreadX = 0.0032 rad
d:So/Example/BeamAngularSpreadY = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun = 10
i:Ts/ShowHistoryCountAtInterval = 10000
i:Ts/NumberOfThreads = 7
#b:Ts/PauseBeforeQuit = "True"
Ts/UseQt = "True"